

GLSL shaders rather than the legacy OpenGL functions), and it runs on Linux, OS X, and Windows. The program is written in C++11, using OpenGL 3 (i.e. There is also a "universe editor" for creating new star systems and planets.

There is a main story line that takes about 8-16 hours to play through, or you can ignore the story and treat it like a sandbox game.Īll the game data is plain human-readable text, and the images are in common formats (PNG and JPEG) to make it as easy as possible for others to contribute new ships, equipment, or missions. You start out in a tiny space ship and can work your way up to a massive warship or a fleet of freighters by carrying cargo or passengers, completing missions, or plundering pirates. Endless Sky is my own contribution to the world of open source gaming: a space trading and combat game similar to the classic Escape Velocity series. Hello Wesnoth folks! I've been playing Wesnoth since before version 1.0, and have been inspired to see how an open source community can create a game that continues to grow and improve over time.
