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To begin, make sure you have a copy of the Gibbed save editor (Xbox users will also need to know how to transfer saves to a PC - I can't help you with this, but there are a few guides floating around out there). :Dįace codes themselves are pretty easy to read once you get used to them, but you really don't want to try to calculate one by hand - particularly given the way that the game stores that information - so basically, what we're going to do is figure out the slider values for our original ME1 face (like, "fifth tick left of center on the neck thickness slider", "eighth tick over on the eye color slider"), then recreate that face in an ME2 new game and let the game itself generate the face code for us.
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:)Įdit: femSheps take note - merdink has written and linked a PHP script that will automate this process! Saving you a great deal of math. Well, after many, many hours of frustration, math, fast-forwarding through the ME2 intro fifty-odd times, and dicking around with the Gibbed save editor, I've discovered an inefficient, pain-in-the-ass, but basically effective way to pull that off! Because I figure this is something other people might be interested in, and because I'd love to spare anyone else who wants to try this as much of that work as possible, I thought I'd share the process, since I'm happy to have found this comm and it seemed as good a first post as any. Unfortunately, even with these problems and even after ME3 1.02, this is still one of our more viable methods for getting a 3 Shep to look right :/Įver posted a screencap of your awesome Shepard, been asked "hey, can I have that face code?" and had to say "sorry, it's an ME1 import"? Ever looked at one of your own imported Shepards and thought, "you know, he doesn't look quite right in ME2, if only I could just tweak his cheekbones a little further forward"? Ever gotten as far as Chora's Den and suddenly realized your Shep was a Jess, not a Jennifer, or should have AI Hacking instead of Medicine as a bonus talent, but it was too late to do anything about it because you could never, ever accurately reproduce her face if you restarted your game? In short, have you ever wished beyond all reason that there was a way to get a face code from an ME1 face? Also, back-porting your code to ME1 won't yield a perfect, 1:1 match, though the difference should be difficult to notice, unlike ME2->ME3. And it turns out that the facegen process is more complicated than I at first believed, and the ME1 sliders actually have a slightly different value range than ME2 sliders in some cases and so many of these results will be off by a tick or two for some Sheps and *wildly* off for a few. Edit : So I learned a lot more about this process between 2 and 3 and have learned still more than that since people started looking into the issues with importing to 3.
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